1/29/2024 0 Comments System shock 2 modding guideThis would help make laser pistol distinct from whatever should be the final energy weapon in terms of gameplay utility and make it tempting to carry both, it would also stop energy weapons from being cripplingly overspecialized. Want nebulous energy damage? Make some sort of particle beam or electrical weapon that doesn't rely on inflicting (thermal) burns and let annelids be resistant to those. Pretty much same with laser pistol - make one mode of fire incendiary/high explosive, the other hi ex or even normal. If anything laser rapier should have been killer against organics, but maybe less effective against mechs (it should also require power, like it did in 1). It's laser, it doesn't deal nebulous energy damage, it burns shit, unless it heats it up so fast that it explodes, then it explodes shit blowing nasty holes in targets, especially those made of water-soaked meat they call a body. ![]() The problem with SS2 is that some weapons are either very problematic investments (in a game where you need to manage resources tightly), obsolete on arrival or rendering other weapons obsolete.Īnd that shit often doesn't make sense in light of descriptions.įor example if laser rapier is described to cause burns, why is it *less* effective against annelids and more effective against robots?
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |